紀要論文 高等学校硬式野球部監督の言葉かけに関する研究 : 甲子園大会出場チームの監督を対象として
コウトウ ガッコウ コウシキ ヤキュウブ カントク ノ コトバカケ ニ カンスル ケンキュウ : コウシエン タイカイ シュツジョウ チーム ノ カントク オ タイショウ トシテ
A Study on High School Baseball Manager's Talks : On Managers Who Participated in The KOSHIEN Tournament

藤田, 雅文  ,  佐藤, 安通

32pp.506 - 513 , 2017-03-10 , 鳴門教育大学 , Naruto University of Education
ISSN:1880-7194
NII書誌ID(NCID):AA12124651
内容記述
The purpose of this study was to investigate the characteristics of high school baseball manager's talks to players who participated in the KOSHIEN tournament (national high school baseball championship).The subjects were 73 managers of high school baseball clubs in Japan. The investigations were performed from October to December in 2014. Manager's talks were classified by 2 categories, "affirmative" and "negative". The details of manager's talks were classified by 13 categories, "praise", "raise the morale", "cheer up", "advise", "give thanks", "change player's feelings", "praise", "appreciate the pains", "admit", "run down", "abuse", "blame" and "the others". The 7 situations, "hard training", "meetings before games", "the pinch with playing games", "the chance for coming from behind", "the poor fielding in a pinch", "the strikeout in a big chance" and "meetings after games" in which managers talked to players were set up.The results were picked out as follows.1) Most of managers talked affirmatively to players on all of the situations (82.5%~100%).2) Many managers raised the morale on "hard training" (51.9%) and "meetings before games" (57.1%) .3) Many managers raised the morale (42.0%) and advised on the pitching and defense (31.4%) on "the pinch with playing games".4) Many managers advised on the batting (50.0%) and raised the morale (31.8%) on "the chance for coming from behind".5) Many managers changed player's feelings (63.5%) on "the poor fielding in a pinch". 6) Many managers changed player's feelings (40.0%) and advised on the batting (22.0%) on "the strikeout in a big chance".7) Managers talked diversely to players in "meetings after games". They raised the morale (18.9%),cheered up (16.2%),advised (13.5%),changed player's feelings (13.5%),praised (13.5%) in the scene.
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http://www.naruto-u.ac.jp/repository/file/3890/20170427144741/KK32027.pdf

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