||Inverse Kinematics を用いた仮想物体の形状変化
SHAPE VARIATION OF VIRTUAL OBJECT MAKE USE OF INVERSE KINEMATICS
澤田, 幸宏SAWADA, Yukihiro
562015-03-24 , 法政大学大学院理工学・工学研究科
In this article, the author deform the virtual object by interaction between user and virtual objects, proposes a method to improve the interlocking of the deformation to the entire object. Virtual object are deformed to calculate the force from the displacement that exerted by moving a center of gravity for overlapped region of user’s live image and virtual objects. This approach, however, have a low deformed impact that local interactions are effected the whole virtual objects. This article proposes method that array feature points for contour of virtual objects and compute inverse kinematics using linked feature points. Implementation shows a virtual object that can be deformed by moving the tip of linked feature points on the real time image. This proposed method can be deformed shape closer to the reality object by means of manipulating user to virtual objects that added the real world.