Departmental Bulletin Paper Cultural Preferences in Online Learning Environments : How Japanese and American University Students Evaluate 3-Dimensional Learning Spaces

Ohtani, Kazuhiro  ,  Sannomiya, Machiko  ,  Yamaguchi, Yosuke  ,  Wallace, Paul

20pp.27 - 37 , 2015-03-31 , 大阪大学大学院人間科学研究科教育学系 , Department of Education Graduate School of Human Sciences, Osaka University , オオサカ ダイガク ダイガクイン ニンゲン カガク ケンキュウカ キョウイクガクケイ
The study reported in this paper examined how Japanese and US students evaluate threedimensional collaborative virtual environments (3D CVE). Advances in information technology have promoted 3D virtual worlds, within which people create avatars. An avatar is a visual character that may take one of several forms, including animals, humans, and objects. The participants in the present study were 43 Japanese university students (15 males, 27 females, and one of unknown gender) and 105 American university students (33 males, 72 females). Participants were asked to rate their attitudes toward four different learning environments they had experienced, namely large classroom, seminar room, campfire, and coliseum. The results suggest that students’ attitudes varied across learning environments. In addition, there were several cultural differences in terms of preferences for certain environments.

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