||EVOLVING FUZZY LOGIC RULE-BASED GAME PLAYER MODEL FOR GAME DEVELOPMENT
Vorachart, VarunyuTakagi, Hideyuki
International Journal of Innovative Computing, Information and Control
1951 , 2017-12
We propose a framework for automatic game parameter tuning using a game player model. Two kinds of computational intelligence techniques are used to create the framework: a fuzzy logic system (FS) as the decision maker and evolutionary computa- tion as the model parameter optimizer. Insights from a game developer are integrated into the player model consisting of FS rules. FS membership function parameters are optimized by a differential evolution (DE) algorithm to find optimal model parameters. We conducted experiments in which our player model plays a turn-based strategy video game. DE optimisation was able to evolve our player model such that it could compete well at various levels of game difficulty.